Bloom UI
A downloadable asset pack
Bloom is a health bar and ability icon system made to look like a stylized flower. It was desined for games with a watercolour or pastel aesthetic.
Health (or really any resource that you plug into it) is represented by the petals on the flower, petals wilt away when the value decreases, but grow back when the value is increased.
Along with the flower, Bloom contains a system for up to five customizable ability icons, represented as small pods coming off of the stem. The pods have three states: available, active and on cooldown. Pods grow and ripen when activated, but shrink down when used regrow while on cooldown.
Finally, Bloom also includes a dynamic reticule system similar to what you'd see in most shooters. The system includes two presets for a crosshair and circle reticule.
Bloom utilizes proceedurally animated materials which combine paint textures with vector shapes. The materials can easily be customized to use use different colours or even change the style of paint used with a number of parameters.
The template project includes a few default icon textures to show case the capability of the materials, but they are intended to be replaced by higher quality icons.
More information about the project can be found on my website here.
Status | Released |
Category | Assets |
Author | Heartbeat |
Made with | Krita, Unreal Engine |
Tags | Asset Pack, Graphical User Interface (GUI), hud |
Code license | GNU General Public License v3.0 (GPL) |
Asset license | Creative Commons Attribution_ShareAlike v4.0 International |
Average session | A few seconds |
Inputs | Keyboard, Mouse |
Accessibility | Color-blind friendly |
Links | Homepage |
Download
Click download now to get access to the following files:
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